Building a cozy life sim, one day at a time

Heisei Days is an anime life sim set in late-90s Tokyo, built in Unity 6 with AI agents driving Unity and Blender. These are the working notes.

Unity 6 · URP · C# · Blender · Unity CLI · Blender MCP

Golden hour · bedroom
Golden hour · bedroom
Golden hour · shopping arcade
Golden hour · shopping arcade
From the balcony
From the balcony
Dusk · the lanterns come on
Dusk · the lanterns come on
Night · shopping arcade
Night · shopping arcade
Night · living room
Night · living room
Golden hour · the station
Golden hour · the station
Night · the finished arcade
Night · the finished arcade
Golden hour · the regraded arcade
Golden hour · the regraded arcade

Why I’m building this

Inspired by cozy games like inKONBINI, Stardew Valley and Animal Crossing, and by the creative freedom of writing my own story and building my own world, I set out to make a game. I have no prior game development experience, but I'm a software engineer, so most of the fun has been in the engineering: planning the game mechanics and systems, getting every detail of the city layout right, and optimizing the world to maximize whimsy and minimize lag.

The log